![]() Move to the end of the corridor (past 202) and go through the Lounge Stairs door. Press the Action Button next to it and a drawer will slide out revealing the Gold Key. If the map is lit, the horse statue across the room will be unlocked. Head back to 204.īack in Room 204, the map should now be fully lit, providing you flipped the correct painting switches. When you've got everything, return back to the corridor. 4 on the map, so flip it if you need to.Grab the Butcher Knife on the bed if you still need a weapon, and if Alyssa, pick the lock to the bathroom and head inside for Anti-Virus. Exit the room.īack in the Corridor, head upstairs and go past the door to 204 and into the next door you come across. In the bathroom, you'll also find an Iron Pipe. 3, this room contains one female zombie (kill her dead), one box of Handgun Rounds, one Green Herb and the Guest Memo 2. In addition to housing the painting for No. There is a Green Herb in the bathroom and Handgun Rounds on the table in the main room. Flip it if that space of the map isn't lit. The painting in Room 103 corresponds to No. If you're Alyssa, pick the door and head into the bathroom to get Vitriol Rounds, for when you secure the Grenade Launcher. 1 on the upstairs map, so if you need to light it, flip the switch. Inside Room 102, you'll find the switch for space No. When you've collected everything, head to the rooms necessary and flip the switches on the corresponding paintings in order to light up the map. Use the typewriter if you need to save, and head into the back room to snag a Red Herb. Make sure you grab the Guest Memo 3 from the desk, and the Shotgun behind the bed. Here's how the numbers break down:Īll of these rooms are on the first floor but the last one. You'll have to flip the switches below the paintings (each showing a different country in Europe) to "on" in order to complete the map. The numbers on the map correspond to numbers of paintings in rooms. Take special note of the numbers of the unlit places-they are random each time you play. In this room, you'll notice a map that is lit up in various places. Once upstairs, go into Room 204, which is the first door you see (next to the painting). Halfway up the stairs, you can find 45 Auto Rounds, but they are only useful to Kevin. Climb the stairs to reach the next level. There are several rooms in this hallway, but you should bypass them all, round the corner and avoid the second zombie. If you're David, you can hang on to the Piece and combine it with a Stick to make a Hammer. You can pick up a Concrete Piece and chuck it at the monster, or you can just run past it. ![]() ![]() A zombie is trudging down the hall on the other side. You'll see the hall is burning, which is typical of this level. Return back past the door and round the corner. When you move through the door, come toward the camera and grab the Handgun at the end of the hall. But it's easier and less confusing to head back to the ground floor, so do that. Now there are two ways to go- you can either head through the door up here and head to the third floor first. Grab Len's ID Tag from the other deceased fireman here. Climb the ladder to get to the upper walkway. There is an Iron Pipe available in this room as well. When you get back to the action, grab Charlie's ID Tag. In the boiler room, search the firefighter's corpse to trigger a short cut scene involving his radio (important for the 100%). Grab the Green Herb there and head to the open door in the other corner."NOTE" if you have everything done, yet not 100% try SOLO MODE it has to be done all by player not cpu anoying right? I learned the hard way of endless repeats tell the mode was unlocked. Grab it and walk to the corner with the slumped corpse. When you finally take control of your character, walk forward to the glinting item on the stone slab- it's the invaluable Hotel Guide Map. ![]()
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